Step1:search for all your sprites.
Step2:copy your 1st sprites.
Step3:to create your first sprite go to sprite properties and load the sprite you want.
Step4:if you need to edit your sprite before you upload it copy and paste you sprite in microsoft publisher.
Step5:When you load you sprite in game maker make sure the box with precise collision checking is checked.
Step6: the next step is to make sure the box that say preload texture is checked.
Step7: if you want smooth edges on you sprite click the box that say smooth edges.
Step8:is a real important step make sure all your sprite origins is set a 32.
Step9:make sure your bounding box is clicked for automatic.
Step10:is to create your platform(a simple one).
Step11:when your done creating your platform click transparent.
Step12:search your tileset.
Step13:when you find your tileset upload it in gamemaker.
Step14:once you upload it in gamemaker go to tiles and make a platfom with your tiles.
Step15:once you have did that put you old platform under your new tile and make your old platform transparent.
Step16:once you are done with that load your sprite as an object.
Step:17 when you uplaod your sprite as an object make sure the box is checked next to visible.
Step18:click add event add your step,collision,and all your movement on the key board for your sprite.
Step19:for step your actions should be if a position is collision free,set the gravity,else,and set the gravity again
step20:with collision ith paltform set the vertical speed,and move to contact in direction 2
Step21:with the no key event go to action and change sprtie to you main sprite.
Step22:left key press go to actions if a position is collision free,jump to a given position,and set the gravity.\
Step23:once you do that click right and click if a position is collision free and jump to a given position.
Step24: go to left and right key press change sprite to whatever your main sprite is
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment