Tuesday, January 12, 2010

steps for gamemaking

Step1:search for all your sprites.

Step2:copy your 1st sprites.

Step3:to create your first sprite go to sprite properties and load the sprite you want.

Step4:if you need to edit your sprite before you upload it copy and paste you sprite in microsoft publisher.

Step5:When you load you sprite in game maker make sure the box with precise collision checking is checked.

Step6: the next step is to make sure the box that say preload texture is checked.

Step7: if you want smooth edges on you sprite click the box that say smooth edges.

Step8:is a real important step make sure all your sprite origins is set a 32.

Step9:make sure your bounding box is clicked for automatic.

Step10:is to create your platform(a simple one).

Step11:when your done creating your platform click transparent.

Step12:search your tileset.

Step13:when you find your tileset upload it in gamemaker.

Step14:once you upload it in gamemaker go to tiles and make a platfom with your tiles.

Step15:once you have did that put you old platform under your new tile and make your old platform transparent.

Step16:once you are done with that load your sprite as an object.

Step:17 when you uplaod your sprite as an object make sure the box is checked next to visible.

Step18:click add event add your step,collision,and all your movement on the key board for your sprite.

Step19:for step your actions should be if a position is collision free,set the gravity,else,and set the gravity again

step20:with collision ith paltform set the vertical speed,and move to contact in direction 2

Step21:with the no key event go to action and change sprtie to you main sprite.

Step22:left key press go to actions if a position is collision free,jump to a given position,and set the gravity.\

Step23:once you do that click right and click if a position is collision free and jump to a given position.

Step24: go to left and right key press change sprite to whatever your main sprite is

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